

GODOT CAMERA2D WINDOWS
Core: Support long path in file access on Windows ( GH-76739).Core: Improve and document PackedDataContainer ( GH-76561).Core: Expose determinant in Transform2D, rename internal method ( GH-76311).Core: Reimplement String.erase() as immutable method ( GH-75510).Core: Use String.repeat() to optimize several String methods ( GH-72288).Animation: Expose interpolation methods for 3D track in Animation class ( GH-73656).3D: Fix SurfaceTool::create_from_blend_shape() ( GH-76669).3D: Fix infinite loop in CSG Build2DFaces::_find_edge_intersections ( GH-76521).2D: Improve reliability of 2D shape editor redrawing ( GH-76492).2D: TileMap: Add method to fetch the layer for a given body ( GH-76246).Here are some of the main changes you might be interested in: We now have a great interactive changelog you can use to review all 150 or so changes since the previous dev snapshot more extensively, with convenient links to the relevant PRs on GitHub. You can wishlist it on Steam, and find a demo on Dillon’s Discord ( find all links here). The illustration picture for this article is from Spring Dash, a momentum-packed parkour platformer by Dillon Steyl, which was just ported to Godot 4. You can join the testing group here to get access. We just created a separate Play Store release for the Godot 4.1 dev snapshots, so that interested users can test it easily and provide us with feedback and automated reports on potential issues.
GODOT CAMERA2D ANDROID
Shaders: Add shader cache to GLES3 ( GH-76092).Ī lot of work is also being done to improve the Android editor port.Rendering: Add NoiseTexture3D ( GH-76486).Porting: Android: Allow concurrent buffering and dispatch of input events ( GH-76399).Network: Redo how the remote filesystem works ( GH-76540).GUI: Add support for multiline cells to Tree ( GH-61714).GDScript: Add support for static variables in GDScript ( GH-76264).GDScript: Improve GDScript documentation generation & behavior ( GH-72095).Core: Prevent errors when using ViewportTexture ( GH-75751).3D: Fixes to CSG robustness ( GH-74771).2D: Add proper snapping to tile polygon editor ( GH-70488).This build includes a number of big PRs which you might want to test specifically: We had a first dev snapshot a few weeks ago, and it’s now time for the second one. The development phase for Godot 4.1 is well under way, still aiming for the stable release by the end of June / early July.
