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Godot camera2d
Godot camera2d











godot camera2d
  1. GODOT CAMERA2D ANDROID
  2. GODOT CAMERA2D WINDOWS

  • GUI: Add more uses of appropriate cursors when resizing/moving some UI nodes ( GH-76809).
  • GUI: Add an option for ButtonGroups to be unpressed ( GH-76279).
  • GUI: Implement vertical icon alignment for buttons ( GH-74369).
  • GUI: Expose horizontal/vertical custom_step as editor property for the ScrollContainer ( GH-70868).
  • GUI: Add icon_modulate set/get functionality to PopupMenu ( GH-70286).
  • GUI: Add center_grabber theme property to Slider ( GH-69053).
  • GDScript: Don’t fail when freed object is returned ( GH-76483).
  • GDScript: Reorganize and unify warnings ( GH-76412).
  • GDExtension: Add handling of custom visual shader nodes from GDExtension ( GH-70911).
  • Export: Explicitly mark inherited export mode when making a dedicated server export ( GH-76700).
  • Editor: Preserve scene unique names when saving branch as scene ( GH-76609).
  • Editor: Command Palette search now also uses original English command names ( GH-76523).
  • Editor: Make create folder popup support nested folders ( GH-76084).
  • Editor: Android: Adds a scale_gizmo_handles entry to the Touchscreen editor settings ( GH-75718).
  • Editor: Android: Fix UI responsiveness to touch taps ( GH-75703).
  • Editor: Prompt to confirm anim track delete on node delete ( GH-58598).
  • Editor: Add editor setting for spin slider sensibility ( GH-50671).
  • Core: Add ValidatedCall to MethodBind ( GH-76418).
  • Core: Cache feature list in OS.has_feature() ( GH-76748).
  • GODOT CAMERA2D WINDOWS

    Core: Support long path in file access on Windows ( GH-76739).Core: Improve and document PackedDataContainer ( GH-76561).Core: Expose determinant in Transform2D, rename internal method ( GH-76311).Core: Reimplement String.erase() as immutable method ( GH-75510).Core: Use String.repeat() to optimize several String methods ( GH-72288).Animation: Expose interpolation methods for 3D track in Animation class ( GH-73656).3D: Fix SurfaceTool::create_from_blend_shape() ( GH-76669).3D: Fix infinite loop in CSG Build2DFaces::_find_edge_intersections ( GH-76521).2D: Improve reliability of 2D shape editor redrawing ( GH-76492).2D: TileMap: Add method to fetch the layer for a given body ( GH-76246).Here are some of the main changes you might be interested in: We now have a great interactive changelog you can use to review all 150 or so changes since the previous dev snapshot more extensively, with convenient links to the relevant PRs on GitHub. You can wishlist it on Steam, and find a demo on Dillon’s Discord ( find all links here). The illustration picture for this article is from Spring Dash, a momentum-packed parkour platformer by Dillon Steyl, which was just ported to Godot 4. You can join the testing group here to get access. We just created a separate Play Store release for the Godot 4.1 dev snapshots, so that interested users can test it easily and provide us with feedback and automated reports on potential issues.

    GODOT CAMERA2D ANDROID

    Shaders: Add shader cache to GLES3 ( GH-76092).Ī lot of work is also being done to improve the Android editor port.Rendering: Add NoiseTexture3D ( GH-76486).Porting: Android: Allow concurrent buffering and dispatch of input events ( GH-76399).Network: Redo how the remote filesystem works ( GH-76540).GUI: Add support for multiline cells to Tree ( GH-61714).GDScript: Add support for static variables in GDScript ( GH-76264).GDScript: Improve GDScript documentation generation & behavior ( GH-72095).Core: Prevent errors when using ViewportTexture ( GH-75751).3D: Fixes to CSG robustness ( GH-74771).2D: Add proper snapping to tile polygon editor ( GH-70488).This build includes a number of big PRs which you might want to test specifically: We had a first dev snapshot a few weeks ago, and it’s now time for the second one. The development phase for Godot 4.1 is well under way, still aiming for the stable release by the end of June / early July.













    Godot camera2d